Luc and Amarack broke open the secret door and were immediately greeted by a highly agitated Deaton, who trie to push his way into the small chamber. Thaldayn stood to the side and shouted that the beast had arrived and along with its roaring, was reaching out at them with several tentacles. Realizing that they couldn’t escape quickly enough to ensure that all four men would be safe, they poured into the room to attack. Lashing out with bow and spell, they sought to damage or at least slow the creature, while Luc turned invisible and moved closer to the thing.
Tentacles, two inches thick, grabbed both Deaton and Amarack and began pulling them quickly closer to the snapping maw of the beast. Thaldayn knocked one aside with his shield and moved forward to attack.
Slinging spells and then melee blows, Thaldayn and Luc damaged and slowed the creature, respectively, while Amarack called on divine power to whither the tentacle that held him – then taking the opportunity to charge the thing with his warhammer. Deaton, meanwhile, was dragged into its mouth and was immediately chomped on, covering him in slime and threatening to crush him.
The team fought furiously to kill the beast as it tried to withdraw with its lunch, and before it could recede into the hall the killing blow was struck, seeing it collapse on top of the seriously injured Deaton. Taking some time for rest and recuperation, they were able to get their bearings about them and explore the room, too.
The room appeared to be something of a theater for the ages, chronicling the life and accomplishments of the OO’Stroch’KA, a seemingly important leader many thousands of years ago among the Dhakaani hobgoblins. Illusory scenes came to life on the walls depicting his involvement in the construction if the Six Kings monuments in the Graywall Mountains, as well as contributing to two great victories in war, one significant peace accord between hobgoblin groups, a major building project in what is now Darguun (at an ancient site known as Drach’Dach’Bol), serving as an advisor to a powerful king (looks like Mor’Kech’BRA, of the 4th Dynasty), and finally in his twilight years, still seen as a go-to guy for advice at some palace on the southern slopes of the Seawalls.
The OO’s tomb, at the other end of the hall, held the preserved OO’, some funerary goods of little value, and a few things of note: a +1 longsword, +1 longbow, an adamantine chain shirt, and a Pearl of Power (arcane). Additionally, there was about 1800GP worth of gems found along with him.
Departing the tomb complex, the team confirmed that their Tumbler (not theirs, I suppose) was gone, and that they’d need to walk home. Two days into their trek back to the mining camp and New Cyre beyond it they came across a trail that bisected their own, with moderate foot traffic heading north. The next day they came upon another such trail, with even more foot traffic. Following this second one they found the remnants of a camp, probably 2 or 3 days old, as well as evidence of some horses and perhaps 40 or 50 humanoids, along with a small number of giant-sized humanoids, all heading north into Breland.
Fearing an attack of some sort on their home they took off in pursuit of this second group but could not find them, beyond more evidence of their movement north. Once in the foothills of the northern slopes of the Seawalls, and in Breland, they decided to make for Drellin’s Crossing, a small Brelish town about 40 miles to the east of New Cyre, and connected to their home by both road and river. Within a few miles of the town and in sight of its watchtower the group was ambushed by several hobgoblins and their two hell hounds. Deaton snuck up on two, killing one and knocking the other unconscious with his poison, and the other four attacked.
It was a fierce fight, with Amarack being knocked out twice by melee blows and hell hound fire, but eventually the team – battered and singed – defeated all but one of the hobgoblins, who cut and ran when it was clear that although their ambush was well-planned, they’d taken on a group that was above their pay grade. Although Deaton thought for a moment about pursuing the escapee, they decided instead to make quickly for the town, carrying their prisoner along – better to seek shelter than to tempt fate, especially given their battered conditions.
30 minutes later they approached the tower at the edge of town – a town with no wall or palisade – and were approached by a human guard.
“What brings you to Drellin’s Crossing, and what trouble have you had?” he asks as he approaches cautiously, with two other guards standing back and to his sides, looking somewhat prepared.